vortex
About
Originally made for 2d Game Jam,(btw got 7th rank)
In this fast-paced action game, you control a character who encounters random effects every 10 seconds. Each effect can change your speed, health, size, or even invert Gravity, adding a chaotic twist to your adventure. Adapt quickly and strategize to survive and score as high as possible in this unpredictable environment!
Information
1 - Currently Game doesn't support mobile platform(ios,android)
2 - Download if you can for the best experience, completely safe
How to play
1 - "w" for going up
2 - "a" for left
3 - "d" for right
4 - "s" for going down
5 - "left mouse button" for shoot
Wanna support
Just comment your suggestion and Rate
Contact me
discord - orta12
credits
musics done by - tcarisland (https://tcarisland.no/)
sound_effects - Bfxr (https://sfxr.me/)
Tileset done by - kenney (https://www.kenney.nl/assets/1-bit-platformer-pack)
game engine - Godot 3.5.3 stable
Art - aseprite,piskel
A bug fixed by - BlueZulfishboi ( https://linktr.ee/bluezulfish)
Testing
throttlex_roy - https://www.instagram.com/throttlex_roy
perfect_clicks009 - https://www.instagram.com/perfect_clicks009/
ORYX - https://allmylinks.com/oryx-dev
Anany Pandey
thanks :)
Updated | 3 days ago |
Status | Released |
Platforms | HTML5, Windows |
Author | Okey? |
Genre | Action, Survival |
Made with | Piskel, Bosca Ceoil, Godot, Aseprite |
Tags | 1-bit, 2D, Aseprite, Bullet Hell, Godot, Time Attack, Top-Down, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Configurable controls, High-contrast, Textless |
Download
Click download now to get access to the following files:
Development log
- Vortex got 7th rank 🍾🍻84 days ago
- vortex got an update again90 days ago
- vortex got an update90 days ago
- vortex92 days ago
Comments
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howdy! i like this game, its pretty interesting gameplay wise, my criticism is that there isnt enough game juice or impact, like particles upon enemy death and a flash or other indicator for when the player takes damage, and that there should probably a bit of a buffer or indicator before enemies spawn since they spawn pretty randomly and its kinda hard to react to them, but overall this has neat potential!
thanks
sound added
Your game is cool but you know what you should add more feedback and juice although the game is so cool
Thanks for your positive response
Such a cool game you should add mobile support
I will try, thanks for your feedback
this game is so addictive with this beautiful music
Thankyou for your positive feedback
hehehehehe
Really cool game ! Here are some suggestions (In order of importance according to me):
1. Add some sort of warning at the position where an enemy is going to spawn, it will make it easier to get away from them and not accidentally run into one when moving away from another.
2. Add more feedback for when the player is hit, right now the screenshake is just not enough imo (Maybe add something like a red overlay to the screen?)
3. Add more juice to the enemy death (Purely aesthetic, but it will improve the overall quality of the game)
4. There is also an option to imbed the .pck file in the .exe in Godot, using this is probably a good idea.
Good luck !
P.S What does the Confusion effect do ?
Thanks for your suggestion really helpful
That will reverse the gravity
hey bro just updated the game and thanks for your feedback